Hey, Y'all! I'm excited to finally share my ultimate Mentorship Term work for my Diploma of 3D Modelling for Games at Think Tank Training Centre. This was a trial and tribulation, and I worked my hardest to bring her to life in the FF7 Remake style and do her justice. I learned a lot along the way, and it brings me great joy to present the result of all the hard work put in over my 16 months of study!
Jun Kim made the concept for Archer.
Extra special thanks go to my mentor, David Kuo, who guided me through the process and taught me amazing skills and methodologies. Thanks, David!
Softwares used: Marvellous Designer, ZBrush, Maya, Adobe Substance Painter, Marmoset Toolbag, and Unreal Engine 5
Time taken: 640 hours
56k Polys
5 UV sets