MENELAUS

A Game-ready character of my character, Menelaus. I created this project over ten weeks at the Advanced term at Think Tank Training Centre, from concept to blockout to rig to final render. The engraving details and easter eggs were especially fun. Special thanks to Chad Emond for the feedback and supervision!

Softwares used: ZBrush, Maya, Adobe Substance Painter, Marmoset Toolbag 4 

82k Polys 

6 UV sets
The Turnaround Sheet I made for him
Rig Test (For Fun)

Beauty Shots

Breakdowns + Process

ZBrush Sculpt
Maya Rig